Below you will find a list of useful drug education resources. You can filter these according to your needs using the filters on the left hand side. See Getting Started for more information about how to use this site.
By default results that have the highest evidence rating, and are Australia-based, are displayed first.
Students explore reasons for alcohol use.
This webinar will show you how to use Positive Choices to make the most out of your drug education lessons.
Curriculum-based drug and alcohol education program.
Online tool that provides assessment and personalised feedback about patterns of use and risk.
A short animated video about the effects of cannabis on the developing brain.
Many ‘new’ drugs have arrived on the market. Learn about New and Emerging Drugs, or "legal highs", and their effects.
Curriculum-based online program featuring an engaging cartoon-based drama.
Curriulum-based prevention program featuring an engaging cartoon-based drama.
Interactive program that examines social, media and peer influences on binge drinking.
Combined school-based and family intervention.
Classroom program focused on helping students develop skills to reduce alcohol-related harms.
Skills for navigating challenging situations.
School-based program to increase personality-specific coping skills in high-risk teenagers.
Interactive drug prevention program on improving coping skills, decision-making and motivation.
Drug information and interpersonal skills training
Aussie Optimism is a school-based health promotion program with a positive psychology approach.
Choices is an applied theatre program offered in QLD to prepares students for Schoolies.
Curriculum-based program featuring engaging cartoons to prevent harm from cannabis, MDMA/ecstasy & methamphetamine "Ice"
A school-based program to promote help-seeking for cannabis use and mental health problems.
The No Smokes video series provides information about tobacco use for Indigenous students.
The No Smokes Study Guide provides resources for teachers to prevent tobacco use among Indigenous students.
Fun, arcade-style game to educate students about drug effects and potential harms.