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Below you will find a list of useful drug education resources. You can filter these according to your needs using the filters on the left hand side. See Getting Started for more information about how to use this site.

By default results that have the highest evidence rating, and are Australia-based, are displayed first.

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Alcohol and Cannabis Module

Climate Schools: Alcohol & Cannabis Module

Curriculum-based online program featuring an engaging cartoon-based drama.

Alcohol Module

Climate Schools: Alcohol Module

Curriulum-based prevention program featuring an engaging cartoon-based drama.

Game On - Know Alcohol

Game On: Know Alcohol

Interactive program that examines social, media and peer influences on binge drinking.

Year: Year 9–10
Get Ready: The A-Z Teacher's Guide

Get Ready

Curriculum-based drug and alcohol education program.

Year: Year 7–8, Year 9–10
Resilient Families logo

Resilient Families Program

Combined school-based and family intervention.

shahrp

SHAHRP: School Health and Alcohol Harm Reduction Project

Classroom program focused on helping students develop skills to reduce alcohol-related harms.

TND Project towards no drug abuse

Project Towards No Drug Abuse (Project TND)

Interactive drug prevention program on improving coping skills, decision-making and motivation.

Year: Year 9–10, Year 11–12
Unplugged

Unplugged program

Drug information and interpersonal skills training

Year: Year 7–8
Aussie Optimism, a school-based health promotion program

Aussie Optimism Program

Aussie Optimism is a school-based health promotion program with a positive psychology approach.

Year: Year 1–2, Year 3–4, Year 5–6, Year 7–8
Psychostimulant and Cannabis Module

Climate Schools: Psychostimulant & Cannabis Module

Curriculum-based program featuring engaging cartoons to prevent harm from cannabis, MDMA/ecstasy & methamphetamine "Ice"

Pure Rush

Pure Rush: Drug Education Game

Fun, arcade-style game to educate students about drug effects and potential harms.

Year: Year 9–10, Year 11–12
logo for Aspire program

Aspire: Smoking Prevention Program

An interactive online program for teenagers that aims to prevent uptake of smoking, and reduce use for current smokers.

Year: Year 9–10, Year 11–12
screenshot of gameplay

Brain Train 4 Kids

An interactive game that introduces studens to the human brain and how it can be affected by drugs.

Year: Year 3–4, Year 5–6
Stories about the impact of cannabis on Aboriginal communities and culture.

Cannabis Yarns

Stories about the impact of cannabis on Aboriginal communities and culture.

Year: Year 9–10, Year 11–12
Psychostimulant and Cannabis Module

Influences and Reasons for Drug Use: Class Activity

Students explore why people do/don't use drugs.

Year: Year 9–10
Alcohol Module

Investigating Advertising Tactics: Class Activity

Students critically evaluate messages in advertising.

Year: Year 7–8, Year 9–10
Screenshot from video of the impact of alcohol on the brain

The Low Down on Alcohol

A pop-art style video about the short- and long-term effects of alcohol.

Year: Year 9–10, Year 11–12
Think Smart

Think Smart

Teacher version: Think Smart is an Indigenous Australian hip-hop music video about alcohol related harms.

Year: Year 5–6, Year 7–8, Year 9–10, Year 11–12
Positive Choices

Webinar - How to Engage Your Students with Evidence-Based Drug Education

This webinar will show you how to use Positive Choices to make the most out of your drug education lessons.

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