Games

This resource is supported by one published study.

Resource Overview

Time Allocated

1-6 lessons

Origin

International

Cost

Free

N-Squad

screengrab of gameplay

Available

Year: Year 7–8, Year 9–10, Year 11–12
Targeted Drugs:

Developers

Rice University Center of Technology in Teaching and Learning, USA. 

Summary

Players help solve a hit-and-run accident by gathering evidence, interpreting data, conducting experiments and consulting experts. Players learn about how alcohol affects the body so that they can make informed choices.

Players also learn to classify alcohol as a depressant, and identify the organs and functions affected by alcohol. Quizzes embedded in the game assist with learning. 

Format

3 × 30-minute episodes

Extensive supplementary classroom activities available here.

Expected Benefits

  • Increased general knowledge of drug(s)
  • Increased knowledge of drug-related effects and harms.

Evidence Base

Benefits associated with playing N-Squad have been evaluated in one published study (see below). The benefits have not yet been evaluated in an Australian sample. 

Klisch, Y., Miller, L. M., Beier, M. E., & Wang, S. (2012). Teaching the Biological Consequences of Alcohol Abuse through an Online Game: Impacts among Secondary Students. CBE-Life Sciences Education, 11, 94-102.