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Results for "Party Drugs"

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Below you will find a list of useful drug education resources. You can filter these according to your needs using the filters on the left hand side. See Getting Started for more information about how to use this site.

By default results that have the highest evidence rating, and are Australia-based, are displayed first.

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Alcohol and Cannabis Module

Climate Schools: Alcohol & Cannabis Module

Curriculum-based online program featuring an engaging cartoon-based drama.

Alcohol Module

Climate Schools: Alcohol Module

Curriulum-based prevention program featuring an engaging cartoon-based drama.

Climate schools

Climate Schools: Ecstasy and Emerging Drugs module

Curriculum-based online program featuring an engaging cartoon-based drama.

Get Ready: The A-Z Teacher's Guide

Get Ready

Curriculum-based drug and alcohol education program.

Year: Year 7–8, Year 9–10
Resilient Families logo

Resilient Families Program

Combined school-based and family intervention.

shahrp

SHAHRP: School Health and Alcohol Harm Reduction Project

Classroom program focused on helping students develop skills to reduce alcohol-related harms.

Botvin logo

Botvin Life Skills Training program

Skills for navigating challenging situations.

Year: Year 3–4, Year 5–6, Year 7–8, Year 9–10, Year 11–12
eCheckup to Go

eCheckup To Go

Online tool that provides assessment and personalised feedback about patterns of use and risk.

Year: Year 9–10, Year 11–12
Matilda

Preventure

School-based program to increase personality-specific coping skills in high-risk teenagers.

Exploring teens

Project Towards No Drug Abuse (Project TND)

Interactive drug prevention program on improving coping skills, decision-making and motivation.

Year: Year 9–10, Year 11–12
screengrab of gameplay

The Reconstructors: A Plaguing Problem

Students solve crimes and learn how opioids affect the body.

Year: Year 7–8, Year 9–10, Year 11–12
Unplugged

Unplugged program

Drug information and interpersonal skills training

Year: Year 7–8
Choices Applied Theatre Project to prepare students for schoolies

Choices: Applied Theatre project

Choices is an applied theatre program offered in QLD to prepares students for Schoolies.

Year: Year 11–12
Psychostimulant and Cannabis Module

Climate Schools: Psychostimulant & Cannabis Module

Curriculum-based program featuring engaging cartoons to prevent harm from cannabis, MDMA/ecstasy & methamphetamine "Ice"

Pure Rush

Pure Rush: Drug Education Game

Fun, arcade-style game to educate students about drug effects and potential harms.

Year: Year 9–10, Year 11–12
screengrab of gameplay

Drug Scene Investigators

Solve drug-related mysteries using science.

Year: Year 7–8, Year 9–10, Year 11–12
screengrab of gameplay

N-Squad

Solve a hit-and-run by examining the facts.

Year: Year 7–8, Year 9–10, Year 11–12
screengrab of gameplay

The Reconstructors: Nothing to Rave About

Solve drug-related cases by gathering evidence

Year: Year 7–8, Year 9–10, Year 11–12
screengrab of gameplay

The Reconstructors: Uncommon Scents

Solve drug-related mysteries by gathering evidence.

Year: Year 7–8, Year 9–10, Year 11–12
capsules

“Party Drugs”/MDMA/Ecstasy: Factsheet

Learn about the varied short and long-term effects of taking MDMA/Ecstasy, and the risks involved with its consumption.

Year: Year 9–10, Year 11–12
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