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Below you will find a list of useful drug education resources. You can filter these according to your needs using the filters on the left hand side. See Getting Started for more information about how to use this site.

By default results that have the highest evidence rating, and are Australia-based, are displayed first.

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Alcohol and Cannabis Module

Climate Schools: Alcohol & Cannabis Module

Curriculum-based online program featuring an engaging cartoon-based drama.

Alcohol Module

Climate Schools: Alcohol Module

Curriulum-based prevention program featuring an engaging cartoon-based drama.

Climate schools

Climate Schools: Ecstasy and Emerging Drugs module

Curriculum-based online program featuring an engaging cartoon-based drama.

Game On - Know Alcohol

Game On: Know Alcohol

Interactive program that examines social, media and peer influences on binge drinking.

Year: Year 9–10
Get Ready: The A-Z Teacher's Guide

Get Ready

Curriculum-based drug and alcohol education program.

Year: Year 7–8, Year 9–10
Resilient Families logo

Resilient Families Program

Combined school-based and family intervention.

Botvin logo

Botvin Life Skills Training program

Skills for navigating challenging situations.

Year: Year 3–4, Year 5–6, Year 7–8, Year 9–10, Year 11–12
eCheckup to Go

eCheckup To Go

Online tool that provides assessment and personalised feedback about patterns of use and risk.

Year: Year 9–10, Year 11–12
Matilda

Preventure

School-based program to increase personality-specific coping skills in high-risk teenagers.

Exploring teens

Project Towards No Drug Abuse (Project TND)

Interactive drug prevention program on improving coping skills, decision-making and motivation.

Year: Year 9–10, Year 11–12
Aussie Optimism, a school-based health promotion program

Aussie Optimism Program

Aussie Optimism is a school-based health promotion program with a positive psychology approach.

Year: Year 1–2, Year 3–4, Year 5–6, Year 7–8
Psychostimulant and Cannabis Module

Climate Schools: Psychostimulant & Cannabis Module

Curriculum-based program featuring engaging cartoons to prevent harm from cannabis, MDMA/ecstasy & methamphetamine "Ice"

Pure Rush

Pure Rush: Drug Education Game

Fun, arcade-style game to educate students about drug effects and potential harms.

Year: Year 9–10, Year 11–12
logo for Aspire program

Aspire: Smoking Prevention Program

An interactive online program for teenagers that aims to prevent uptake of smoking, and reduce use for current smokers.

Year: Year 9–10, Year 11–12
screengrab of gameplay

Drug Scene Investigators

Solve drug-related mysteries using science.

Year: Year 7–8, Year 9–10, Year 11–12
Alcohol Module

Age and the Australian Alcohol Guidelines: Class Activity

Students learn about safe and legal consumption of alcohol for different age groups.

Alcohol Module

Assessing Level of Risk: Class Activity

Students evaluate and consider relative risks.

Year: Year 7–8, Year 9–10
Alcohol and Cannabis Module

Being Assertive: Class Activity

Students practice being assertive.

Year: Year 7–8, Year 9–10
Alcohol and Cannabis Module

Decision-making and Problem-solving: Class Activity

Students learn to make decisions and solve problem

Year: Year 7–8, Year 9–10
Talk to Someone

Do something about it: Getting Help Series

This video series provides information about the support services available to help young people.

Year: Year 7–8, Year 9–10, Year 11–12
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