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Results for "Harm Minimisation"

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Below you will find a list of useful drug education resources. You can filter these according to your needs using the filters on the left hand side. See Getting Started for more information about how to use this site.

By default results that have the highest evidence rating, and are Australia-based, are displayed first.

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Alcohol and Cannabis Module

Climate Schools: Alcohol & Cannabis Module

Curriculum-based online program featuring an engaging cartoon-based drama.

Alcohol Module

Climate Schools: Alcohol Module

Curriulum-based prevention program featuring an engaging cartoon-based drama.

Get Ready: The A-Z Teacher's Guide

Get Ready

Curriculum-based drug and alcohol education program.

Year: Year 7–8, Year 9–10
shahrp

SHAHRP: School Health and Alcohol Harm Reduction Project

Classroom program focused on helping students develop skills to reduce alcohol-related harms.

Brain sciences

Preventure

School-based program to increase personality-specific coping skills in high-risk teenagers.

Psychostimulant and Cannabis Module

Climate Schools: Psychostimulant & Cannabis Module

Curriculum-based program featuring engaging cartoons to prevent harm from cannabis, MDMA/ecstasy & methamphetamine "Ice"

The No Smokes video series provides information for teachers to prevent tobacco use among Indigenous students.

No Smokes

The No Smokes video series provides information about tobacco use for Indigenous students.

Year: Year 7–8, Year 9–10, Year 11–12
The No Smokes Study Guide provides a suite of resources for teachers to prevent tobacco use among Aboriginal and Torres Strait Islander students.

No Smokes Study Guide

The No Smokes Study Guide provides resources for teachers to prevent tobacco use among Indigenous students.

Year: Year 7–8, Year 9–10, Year 11–12
Pure Rush

Pure Rush: Drug Education Game

Fun, arcade-style game to educate students about drug effects and potential harms.

Year: Year 9–10, Year 11–12
screengrab of gameplay

Drug Scene Investigators

Solve drug-related mysteries using science.

Year: Year 7–8, Year 9–10, Year 11–12
eCheckup to Go

eCheckup To Go

Online tool that provides assessment and personalised feedback about patterns of use and risk.

Year: Year 9–10, Year 11–12
screengrab of gameplay

N-Squad

Solve a hit-and-run by examining the facts.

Year: Year 7–8, Year 9–10, Year 11–12
screengrab of gameplay

The Reconstructors: A Plaguing Problem

Students solve crimes and learn how opioids affect the body.

Year: Year 7–8, Year 9–10, Year 11–12
screengrab of gameplay

The Reconstructors: Nothing to Rave About

Solve drug-related cases by gathering evidence

Year: Year 7–8, Year 9–10, Year 11–12
screengrab of gameplay

The Reconstructors: Uncommon Scents

Solve drug-related mysteries by gathering evidence.

Year: Year 7–8, Year 9–10, Year 11–12
Alcohol Factsheet

Alcohol: Factsheet

Alcohol is the most commonly used drug in Australia. Learn about the effects and risks associated with drinking.

Year: Year 7–8, Year 9–10, Year 11–12
Tags: booze, grog
Caffeine image

Caffeine & Energy Drinks: Factsheet

How much caffeine is safe? Learn about the immediate and long-term risks of heavy caffeine and energy drink consumption.

Year: Year 1–2, Year 3–4, Year 5–6, Year 7–8, Year 9–10, Year 11–12
Stories about the impact of cannabis on Aboriginal communities and culture.

Cannabis Yarns

Stories about the impact of cannabis on Aboriginal communities and culture.

Year: Year 9–10, Year 11–12
Drug Education Booklets

Drug Education: Parent Booklet

Information and guidance for parents.

Drug Education Booklets

Drug Education: Teacher Booklet

Guide to evidence-based drug education.

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