Drug Resources: Alcohol

Alcohol resources for Teachers

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Below you will find a list of useful drug education resources. You can filter these according to your needs using the filters on the left hand side. See Getting Started for more information about how to use this site.

By default, results that have the highest evidence base rating and are Australian-based will be shown first.

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Australian flag represents australian resource only option
Alcohol and Cannabis Module

Climate Schools: Alcohol & Cannabis Module

Curriculum-based online program featuring an engaging cartoon-based drama.

Alcohol Module

Climate Schools: Alcohol Module

Curriulum-based prevention program featuring an engaging cartoon-based drama.

Game On - Know Alcohol

Game On: Know Alcohol

Interactive program that examines social, media and peer influences on binge drinking.

Year: Year 9–10
Get Ready: The A-Z Teacher's Guide

Get Ready

Curriculum-based drug and alcohol education program.

Year: Year 7–8, Year 9–10
shahrp

SHAHRP: School Health and Alcohol Harm Reduction Project

Classroom program focused on helping students develop skills to reduce alcohol-related harms.

Botvin logo

Botvin Life Skills Training program

Skills for navigating challenging situations.

Year: Year 3–4, Year 5–6, Year 7–8, Year 9–10, Year 11–12
TND Project towards no drug abuse

Project Towards No Drug Abuse (Project TND)

Interactive drug prevention program on improving coping skills, decision-making and motivation.

Year: Year 9–10, Year 11–12
Unplugged

Unplugged program

Drug information and interpersonal skills training

Year: Year 7–8
Aussie Optimism, a school-based health promotion program

Aussie Optimism Program

Aussie Optimism is a school-based health promotion program with a positive psychology approach.

Year: Year 1–2, Year 3–4, Year 5–6, Year 7–8
Choices Applied Theatre Project to prepare students for schoolies

Choices: Applied Theatre project

Choices is an applied theatre program offered in QLD to prepares students for Schoolies.

Year: Year 11–12
Promoting helpseeking for cannabis use and mental health

Making The Link

A school-based program to promote help-seeking for cannabis use and mental health problems.

Year: Year 9–10
screenshot of gameplay

Brain Train 4 Kids

An interactive game that introduces studens to the human brain and how it can be affected by drugs.

Year: Year 3–4, Year 5–6
eCheckup to Go

eCheckup To Go

Online tool that provides assessment and personalised feedback about patterns of use and risk.

Year: Year 9–10, Year 11–12
screengrab of gameplay

N-Squad

Solve a hit-and-run by examining the facts.

Year: Year 7–8, Year 9–10, Year 11–12
Alcohol Module

Age and the Australian Alcohol Guidelines: Class Activity

Students learn about safe and legal consumption of alcohol for different age groups.

Alcohol Factsheet

Alcohol: Factsheet

Alcohol is the most commonly used drug in Australia. Learn about the effects and risks associated with drinking.

Year: Year 7–8, Year 9–10, Year 11–12
Tags: booze, grog
Alcohol Module

Assessing Level of Risk: Class Activity

Students evaluate and consider relative risks.

Year: Year 7–8, Year 9–10
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Drug prevention for Aboriginal and Torres Strait Islander youth: What works?

An overview of what works, what's uncertain, and doesn't work, in terms of drug & alcohol prevention in the classroom.

Year: Year 7–8, Year 9–10, Year 11–12
About the effects of alcohol on the brain

Grog Brain Story

Teacher version: Aims to provide Indigenous Australians with accessible information about alcohol's effects on the brain

Year: Year 9–10, Year 11–12
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