Game

SmokeSCREEN

smokeSCREEN game
Gold

This resource is supported by multiple published studies.

Year:
Year 7–8, Year 9–10, Year 11–12
Time Allocated

1-6 lessons

Origin

International

Cost

Costs Involved

Available

smokeSCREEN is available through Playbl.

Access 'smokeSCREEN'

Developers

The play2PREVENT Lab at the Yale Centre for Health and Learning Games, Yale University.

Summary

smokeSCREEN is a videogame aimed at preventing smoking and vaping among adolescents. In the game players are a new kid in school who is trying to fit in. Players complete a series of challenges to make new friends and be a successful student. smokeSCREEN teaches players how to navigate tricky situations about smoking and vaping, including how to make safe choices when being peer pressured. Read more in the smokeSCREEN teachers manual.  

Whilst developed for an American audience smokeSCREEN is still highly applicable to Australian adolescents.

Format

The game includes 7 different storylines to complete with total game time being approximately 2 hours. Players are not required to finish the game in one sitting. 

Expected Benefits

  • Increased knowledge and understanding of the harms of e-cigarettes and other tobacco products.
  • Increased risk perception and negative health beliefs of e-cigarettes and other tobacco products.

Evidence Base

Page last reviewed: 28/08/2023

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